*************************************************************
*************************************************************
**							                 **
**   1) Product Title, Copyright & Date			     **
**							  		     **
**   ZME_v3_sac_casts				                 **
**							                 **
**   Copyright: ZME (Ziggies Model Emporium) - Mar 2006    **
**							                 **
*************************************************************
*************************************************************

=================================
2) Author name & E-mail address

   ziggie

   ziggie@zme.me.uk.co.uk
=================================


3) Files list (what is included in ZIP file)

ZME_v3_sac_casts.txt      (This file)

..\RuntimeX\Geometries\ZME\casts\
   v3 sac left.rte
   v3 sac right.rte

..\RuntimeX\Libraries\Props\ZME_casts\
   
   v3 sac left.png
   v3 sac left.rsr
   v3 sac left.pp2
   v3 sac right.png
   v3 sac right.rsr
   v3 sac right.pp2

..\RuntimeX\Textures\ZME\casts\
   
   v3 sac left bump.jpg
   v3 sac left scribble.jpg
   v3 sac right bump.jpg
   v3 sac right scribble.jpg


4) Needed Files List (Files/Programs needed that are not in the zip)

   Poser 4 or Poser Pro Pack or Poser 5/6 program required to use this product

   V3 SAE figure from DAZ3D required to use this product

   
5) Detailed Installation Instructions

   UNZIP ZME_v3_sac_casts file to your chosen Poser root directory. All files will be loaded to correct Poser sub-directories.

   
6) Exact folder names & locations

When unzipped the files will be located in the following directories

\Runtime\ZME_ReadMes\ZME_v3_sac_casts.txt


..\RuntimeX\Geometries\ZME\casts\
   v3 sac left.rte
   v3 sac right.rte

..\RuntimeX\Libraries\Props\ZME_casts\
   
   v3 sac left.png
   v3 sac left.rsr        (required for Poser 4 may be deleted in Poser Pro Pack and Poser 5/6) 
   v3 sac left.pp2
   v3 sac right.png
   v3 sac right.rsr       (required for Poser 4 may be deleted in Poser Pro Pack and Poser 5/6)
   v3 sac right.pp2

..\RuntimeX\Textures\ZME\casts\
   
   v3 sac left bump.jpg       (Bump map - requires conversion for P4 only)
   v3 sac left scribble.jpg
   v3 sac right bump.jpg      (Bump map - requires conversion for P4 only)
   v3 sac right scribble.jpg


7) Conversion and/or application instructions

*****************************************************************
!!! YOU MUST HAVE DAZ V3 SAE FIGURE WITH blMilWom_V3.obj FILE !!!

!!! YOU MUST USE THE RTE ENCODER UTILITY TO DECODE FILES  !!!
*****************************************************************


RTE Files
---------

The geometry files v3 sac left.rte and v3 sac right.rte require decoding with the RTE Endoder Utility which can be found in the Free stuff section at www.renderosity.com

The Key File required to decode the rte files is: blMilWom_v3 which should be found in the Geometries\DAZPeople folder of your Runtime folder.

The decoded files which will become:  v3 sac left.obj and v3 sac right.obj MUST be saved/located in the ..\RuntimeX\Geometries\ZME\casts\ folder.

Once the files have been decoded the original rte files can be deleted if required.

Bump Maps
---------

Bump Maps v3 sac left bump.jpg and v3 sac right bump.jpg will need to be converted for use in Poser 4.

Poser4 users will need to convert the bump map from .jpg format to .bum. format.

To do this, load any basic Poser prop into your scene.  Go into material editor and browse to the folder where you extracted the bump maps to.

Select one of the bump maps and apply to the prop. Poser will create the correct .bum file for it.

Repeat for both bump maps: v3 sac left bump.jpg and v3 sac right bump.jpg.

After conversion you will be able to load the P4 version of the model without Poser 4 messages asking for the bump maps.


8) Usage Tips

The v3 sac props are smart props and are parented to V3's forearms. It is recommended that the V3 figure be loaded into default position and that IK for left and right legs be turned off and that the V3 figure be zeroed via the joint editor.

The following body parts of the V3 figure should then be locked via the object menu: left/right hand - left/right thumb 2 - left/right thumb 2.

Once the V3 figure has been posed as required, the left/right hand should be unlocked so that required grasp pose can be applied. The left/right hand should then be locked again.

As in real life the V3 forearms will not accept severe twisting inside the cast props. Any poke through after poseing can be adjusted with the V3 forearm morphs.


9) Useage Limitations

Renders using this product may be used for commercial or non-commercial use, but redistribution of the files contained in this package is prohibited, nor may any derivative textures, meshes, morphs, props, etc. from these files be redistributed under any circumstances.


Copyright ZME (Ziggies Model Emporium) March 2006











